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Old Jan 28, 2008, 04:52 AM // 04:52   #61
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Huh? No it isnt... All I said was that the fire line doesn't have any direct support spells. I know you can use it to power other stuff... that wasn't what my point was though. So now this arguement is really going nowhere... we're arguing the same side from two different perspectives.
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Old Jan 28, 2008, 05:27 AM // 05:27   #62
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I stopped when some idiot says we shouldn't bring any farming aspects into this thread since its not in the farming forum.

It's earth magic, and it just so happens earth magic pretty much owns when it comes to solo farming. Just because you don't want to talk about it doesn't make it any less true.
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Old Jan 28, 2008, 10:47 AM // 10:47   #63
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Quote:
Originally Posted by Dr Dimento
I stopped when some idiot says we shouldn't bring any farming aspects into this thread since its not in the farming forum.

It's earth magic, and it just so happens earth magic pretty much owns when it comes to solo farming. Just because you don't want to talk about it doesn't make it any less true.
farming makes low hp, mending and healing breeze good?
Should I bring that in normal PvE as well?
but ok, stop reading please



Saying Mind Blast doesn't provide the utility, because you have to spec in another attribute is plain dumb, sorry.
E-drain on a monk allows me to do more healing. Mind Blast on a ele allows me to do more healing.

Is there a difference?
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Old Jan 28, 2008, 11:00 AM // 11:00   #64
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Quote:
Originally Posted by Dr Dimento
I stopped when some idiot says we shouldn't bring any farming aspects into this thread since its not in the farming forum.
Then please, stop reading.
There's enough stupidity in this thread already without you adding to it.
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Old Jan 28, 2008, 11:02 AM // 11:02   #65
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Quote:
Originally Posted by Dr Dimento
I stopped when some idiot says we shouldn't bring any farming aspects into this thread since its not in the farming forum.
Whatever your viewpoint is, this subforum is for normal PvE discussion. We specificially created a Farming subforum to accomodate such aspects of the game.

Quote:
Huh? No it isnt... All I said was that the fire line doesn't have any direct support spells. I know you can use it to power other stuff... that wasn't what my point was though. So now this arguement is really going nowhere... we're arguing the same side from two different perspectives.
A "Mind Blast" ele is going to be called a Fire ele because the framework skills are of the Fire attribute.

It's also an option to split attributes, even when you're playing, say, Earth, to a secondary profession and get something out of there (like Aegis from monk). Doesn't stop people from calling it an Earth ele; the infrastructure skills are Earth.
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Old Jan 28, 2008, 11:14 AM // 11:14   #66
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Originally Posted by StormDragonZ
Maybe it's just me, but I hardly ever see Earth Magic Elementalists at all. Am I just that blind that I don't see any, or is Earth Magic really that much unloved?
Because their damage is mediocre at best.
Because the useful stuff (wards) can be run on other characters.
Because water eles have better snares and have running skills.
Because air eles have blind and spike assist skills.
Because fire eles blow shit up.
Because you touch yourself at night :<
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Old Jan 28, 2008, 11:17 AM // 11:17   #67
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Quote:
Originally Posted by Dr Dimento
I stopped when some idiot says we shouldn't bring any farming aspects into this thread since its not in the farming forum.

It's earth magic, and it just so happens earth magic pretty much owns when it comes to solo farming. Just because you don't want to talk about it doesn't make it any less true.
You're logic is so flawed it is laughable. Yes solo farming is a aspect of Guild Wars but it's only a small part of the game, there's more to PvE to soloing a place. Are you telling me Bonetti's defense is one of the best warrior skills because it's used it loads of Warrior farming? Is Healing Breeze one of the best skills in the game because just about every M/* or /Mo farm uses it?

Please think for a bit before throwing around insults, as it turns out you're the one who's being laughed at here.
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Old Jan 28, 2008, 03:24 PM // 15:24   #68
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Quote:
Originally Posted by LightningHell
Whatever your viewpoint is, this subforum is for normal PvE discussion. We specificially created a Farming subforum to accomodate such aspects of the game.



A "Mind Blast" ele is going to be called a Fire ele because the framework skills are of the Fire attribute.

It's also an option to split attributes, even when you're playing, say, Earth, to a secondary profession and get something out of there (like Aegis from monk). Doesn't stop people from calling it an Earth ele; the infrastructure skills are Earth.
Hadn't thought of it that way- I was splitting hairs on a technicality.
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Old Jan 28, 2008, 04:04 PM // 16:04   #69
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Quote:
Originally Posted by Stormlord Alex
Mind Blast disagrees with you. A Fire ele needs MB + rodgort's and, voila! He kills things.

This not only does more damage than other elements, it also leaves half a bar and a good deal of attribute points left to run support and utility. Ohh, and it has infinite energy with which to power that support

Of course, if you were to run a bar of 7 Fire spells and res, you couldn't do much else apart from damage, but that's a really crap build. MB = ftw.
totally agree. the mind blast combo has really opened up things for ele's you can basically run two different elements without a problem (even without rodgort's MB by itself is reason enough to invest a little into the fire attribute, then spread out the rest of the points into the element of your choice)
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Old Jan 28, 2008, 04:15 PM // 16:15   #70
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Originally Posted by hurdlebeast
totally agree. the mind blast combo has really opened up things for ele's you can basically run two different elements without a problem (even without rodgort's MB by itself is reason enough to invest a little into the fire attribute, then spread out the rest of the points into the element of your choice)
There were actually a lot of builds before that "ran" two elements without any problems in terms of usability in relation to role. Mind Blast probably was the first skill to encourage such in PvE though.
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Old Jan 29, 2008, 08:04 PM // 20:04   #71
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Probably everyone here knows more about skills than I do, but I run an Earth ele build that works for me in PvE and PvP. I know others use it, I have played with ppl that use the exact same build.
Attunement, Armor of Earth, Mystic Regen, Ebon Hawk/Stoning combo, Glyph Lesser E.,Sandstorm, Eruption.
Not as much damage as a fire build, but has weakness, knockdowns, mass blindness, and good AoE damage. It can also take a lot of hits, and its not bad on energy. And the animations and sound effects are cool also. It's fun to play, keeps me alive most of the time, and its something differant to do.
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Old Jan 29, 2008, 08:16 PM // 20:16   #72
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Earth is good if you want to balance defence and offence. Obviously such builds act in a supporting role rather than pure damage or defensive support.
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Old Jan 30, 2008, 01:26 AM // 01:26   #73
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Quote:
Originally Posted by michelle mal
Probably everyone here knows more about skills than I do, but I run an Earth ele build that works for me in PvE and PvP. I know others use it, I have played with ppl that use the exact same build.
Attunement, Armor of Earth, Mystic Regen, Ebon Hawk/Stoning combo, Glyph Lesser E.,Sandstorm, Eruption.
Not as much damage as a fire build, but has weakness, knockdowns, mass blindness, and good AoE damage. It can also take a lot of hits, and its not bad on energy. And the animations and sound effects are cool also. It's fun to play, keeps me alive most of the time, and its something differant to do.
the problem with that build is the insanely long recharges on the skills that actually do something.
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Old Jan 30, 2008, 01:59 AM // 01:59   #74
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stoneflesh aura in and of itself is great, does direct damage reducing, the only problem is the short amount of time you have between it running itself out and the recharge.
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Old Jan 30, 2008, 02:52 AM // 02:52   #75
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Quote:
Originally Posted by Coloneh
the problem with that build is the insanely long recharges on the skills that actually do something.
If I have fired off the big guns properly, the enemy is blind, and taking big damage or running away. Spamming Hawk/Stoning weakens and knocks down anyone still attacking me. Earth Armor and Mystic gives me time to recharge the AoEs.
Clearly a Fire nuker can do a lot more damage, and I love Flame Djinn for the speed, but I like Earth too. If my group wipes, I am usually last man standing.

Last edited by michelle mal; Jan 30, 2008 at 03:01 AM // 03:01..
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Old Jan 30, 2008, 04:10 AM // 04:10   #76
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Quote:
Originally Posted by michelle mal
If I have fired off the big guns properly, the enemy is blind, and taking big damage or running away. Spamming Hawk/Stoning weakens and knocks down anyone still attacking me. Earth Armor and Mystic gives me time to recharge the AoEs.
Clearly a Fire nuker can do a lot more damage, and I love Flame Djinn for the speed, but I like Earth too. If my group wipes, I am usually last man standing.
being the last one alive as a soft target isn't exactly your role... meh the build you posted would be better if you added party-wide utility instead of your 3 defensive enchants. no point in buffing your armor up if you're not solo farming, as you shouldn't be taking any hits in the first place. Try adding some wards etc
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Old Jan 30, 2008, 06:26 AM // 06:26   #77
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Quote:
Originally Posted by michelle mal
If I have fired off the big guns properly, the enemy is blind, and taking big damage or running away. Spamming Hawk/Stoning weakens and knocks down anyone still attacking me. Earth Armor and Mystic gives me time to recharge the AoEs.
Clearly a Fire nuker can do a lot more damage, and I love Flame Djinn for the speed, but I like Earth too. If my group wipes, I am usually last man standing.
this is the type of answer players using this build always give. the hawk/stoning combo really isnt worth the time/energy. it keeps you busy and convinces you that you are helpful. its like spamming flare in-between Mshowers.
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Old Jan 30, 2008, 08:40 PM // 20:40   #78
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Earth Magic would be more useful if the armor buffs could target allies as well as yourself.

...
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Old Jan 30, 2008, 11:30 PM // 23:30   #79
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Quote:
Originally Posted by michelle mal
If I have fired off the big guns properly, the enemy is blind, and taking big damage or running away. Spamming Hawk/Stoning weakens and knocks down anyone still attacking me. Earth Armor and Mystic gives me time to recharge the AoEs.
Think of it like this: You're trying to kill something. If you're trying to kill something, does it matter if your enemy is blinded or weakened? Absolutely not. Conversely, if you're trying to blind or weaken a foe, why bother paying extra for a spell that adds unnecessary damage? It's about as constructive as putting Blind and Dazed on the same skill and making the cost huge because you're applying two dangerous conditions. You don't want both effects together, especially if you're paying (a lot of) extra for it, be it energy, time, whatever.

Knockdowns are another matter, but I'd choose something else if I just wanted KDs.
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Old Jan 31, 2008, 02:12 PM // 14:12   #80
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This seems liek a good thread on the subject to ask this to the pro ele's out there; how good an earth build can you squeeze into 3 skills slots?
I seem to end up always needing a 4th for [skill=text]Glyph of lesser Energy[/skill] which causes me to drop my rez, which I kind of don't want as then only the monk henchie has a rez.
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